It is possible to explore the environment at will and do the objectives in non-linear orders. It is quite notable for introducing many of the elements now used in most 3D wide open sandboxes. He manages to get into the Alpha 1 and is transported to 1916's Greece, where the game starts. The player character, Adam Drake, escapes, but not before being wounded by one of the boarding aliens. The story begins when the aliens try to wipe out the last human survivors on the space station Omega in the year of 2016. The plot goes as follows: An insectoid alien race has harvested humanity over a period of 100 years starting in 1916, using shields to prevent anyone from leaving or entering the harvested country. note Its 3D entries, anyway the first game in the GTA series was released a year before. It is a spiritual predecessor to the Grand Theft Auto series. Body Harvest is a 1998 proto-sandbox game developed by DMA Design (now Rockstar North) and published by Gremlin Interactive and Midway Games for the Nintendo 64.
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